News Tagged: Development

Thursday 8th March, 2012 - 09:50 GMT

News: Peter Molyneux to Leave Microsoft After Fable: The Journey

Peter Molyneux to Leave Microsoft After Fable: The Journey

We're not lion(head)

Talismanic game creator Peter Molyneux will leave Lionhead and Microsoft Game Studios after completing work on Fable: The Journey. Molyneux will vacate his position as creative head of Microsoft Studios and director of Lionhead, which he set up 15 years ago after EA bought his old studio Bullfrog, creators of Theme Park and.. Continue Reading »

1 comment Tagged with Peter Molyneux, Lionhead, Development.

Wednesday 21st December, 2011 - 15:15 GMT

News: Project Draco Lead Talks Team Andromeda and Tough Choices

Project Draco Lead Talks Team Andromeda and Tough Choices

Key Panzer staff on board

As huge fans of SEGA's phenomenal Panzer Dragoon series, next year's Kinect-exclusive Project Draco is probably at the top of our most wanted list, especially now director Yukio Futatsugi has spoken to Gamasutra about the game's development. Futatsugi led Panzer Dragoon developer Team Andromeda and has brought many of the.. Continue Reading »

0 comments Tagged with Japan, Grounding, Development.

Tuesday 22nd November, 2011 - 10:30 GMT

News: Microsoft Offers $20,000 to Spark Kinect Creation

Microsoft Offers $20,000 to Spark Kinect Creation

Interested? Read on

Microsoft's eagerness to spread The Kinect Effect continues apace with a brand new incentive for development studios. Called The Kinect Accelerator — exciting names obviously a key focus at Microsoft these days — the programme is offering $20,000 to "entrepreneurs, engineers and innovators" to help develop the next big Kinect breakthrough. If you're after more.. Continue Reading »

0 comments Tagged with Kinect, Development, US, Microsoft.

Friday 22nd July, 2011 - 16:00 BST

News: Lionhead Toning Down Fable's Adult Humour in The Journey

Lionhead Toning Down Fable's Adult Humour in The Journey

So no prostitute threesomes?

Fable is as famous for its bawdy sense of humour as its morality choice-filled gameplay, but with Fable: The Journey on Kinect the series is heading down a more family-friendly path, according to lead artist Tak Saito. Saito made the pronouncement at the recent Develop Conference in Brighton, with some of the games' trademark dark humour ditched: Because our game is.. Continue Reading »

0 comments Tagged with Lionhead, Kinect, Development.

Wednesday 13th July, 2011 - 12:00 BST

News: Fable: The Journey Ideal for the Truly Lazy

Fable: The Journey Ideal for the Truly Lazy

Sit down to play

Fed up of Kinect telling you to stand up to play? Tired from all that hateful exercise? Fable: The Journey is right up your alley, then. Peter Molyneux recently told CVG that you'll be able to play the game in the most comfortable way for you. Speaking of lessons learnt from the now-cancelled Project Milo, Molyneux once again beat the drum of how to make an immersive, emotional.. Continue Reading »

4 comments Tagged with Peter Molyneux, Development, Kinect.

Friday 1st July, 2011 - 12:00 BST

News: Molyneux Wants You to Sit Back, Relax and Cry Your Eyes Out

Molyneux Wants You to Sit Back, Relax and Cry Your Eyes Out

In Fable: The Journey, at least

Peter Molyneux's seemingly endless journey to make people sob at their relationship with a virtual pet continues apace with Fable: The Journey. During a recent conference in Spain, Molyneux explained a little more about the Kinect game's aims, development and how to play. Once again keen to stress that Fable: The Journey is not on-rails, Molyneux emphasised that you.. Continue Reading »

4 comments Tagged with Peter Molyneux, Development, Kinect, Lionhead.

Tuesday 21st June, 2011 - 15:00 BST

News: Molyneux - "Kinect has Real Problems"

Molyneux - "Kinect has Real Problems"

Lionhead boss spells it out

Peter Molyneux's Project Milo will never make it to gamers, but his studio's next effort Fable: The Journey is pacing its way to Kinect next year. Molyneux recently spoke to Gaming Union about getting to grips with recreating Fable's traditional freedom in a hands-free setting. Speaking with his trademark candour, Molyneux was quick to admit there are serious issues to.. Continue Reading »

3 comments Tagged with Peter Molyneux, Development, Kinect.

Wednesday 15th June, 2011 - 18:00 BST

News: Forza 4 Developer: "We're Years Away from New Kinect Genres"

Forza 4 Developer:

Ideas in the works, though

Peter Molyneux said Kinect will bring new genres and controllers last year, but Forza Motorsport 4 developer Turn 10 Studios thinks we're a way off from new game types just yet. Dan Greenawalt from the studio explained the difficulty in getting new ideas to the Kinect table. Getting an idea to market, especially on a big title, takes years. So it's not a matter of seeing.. Continue Reading »

2 comments Tagged with Turn 10 Studios, Kinect, Development.

Wednesday 18th May, 2011 - 10:30 BST

News: Lionhead Working on Unannounced Kinect Game

Lionhead Working on Unannounced Kinect Game

Thank you, LinkedIn

LinkedIn is a useful tool for networking with peers, but it's even more useful when development staff list unannounced games on their public profiles. Lionhead producer Daniel Gray is the latest to oblige, mentioning a new game on his profile. Currently working on an unannounced Kinect title for Lionhead Studios in the role of Producer. Driving a team of designers and gameplay.. Continue Reading »

0 comments Tagged with Lionhead, Kinect, Development.

Monday 16th May, 2011 - 19:00 BST

News: Microsoft Details Avatar Kinect from Lab to Living Room

Microsoft Details Avatar Kinect from Lab to Living Room

Practise your 'interested' face

According to the latest rumours, Avatar Kinect will launch on 27th May, so with mere weeks before release Microsoft has revealed more of the development process behind the new Kinect-controlled chatroom. Whereas Video Kinect and the upcoming Skype use video and voice for communication, Avatar Kinect uses your movements and facial expressions to control your on-screen.. Continue Reading »

0 comments Tagged with Avatar Kinect, Microsoft, Development, Research.

Monday 9th May, 2011 - 20:00 BST

News: Developers Now Have Access to Better Kinect Responsiveness

Developers Now Have Access to Better Kinect Responsiveness

Lag could be a thing of the past

We reported in March that Kinect input lag could be cut to under 5 milliseconds with enhanced behind-the-scenes algorithms, and now it seems this technology has been incorporated into the latest software development kit, according to Computer and Video Games. The site reports that development teams have been granted access to an enhanced Kinect interface that.. Continue Reading »

2 comments Tagged with Kinect, Technology, Development.

Wednesday 13th April, 2011 - 22:10 BST

News: Lionhead Bursting with Secret Kinect Ideas

Lionhead Bursting with Secret Kinect Ideas

Will we see any at E3?

Despite the disappointment of Kinect support failing to materialise in Fable III, as well as the cancellation of Milo and Kate, Microsoft developer Lionhead is still keen on the sensor, according to the studio's senior designer Mike West. Speaking to NowGamer.com, West revealed a recent company initiative that allowed employees to pitch their game ideas to peers, with over.. Continue Reading »

0 comments Tagged with Lionhead, Kinect, Development.

Tuesday 22nd February, 2011 - 09:40 GMT

News: Develop Your Own Kinect Applications with Official SDK in Spring

Develop Your Own Kinect Applications with Official SDK in Spring

Microsoft opens doors

Last month, Microsoft said official Kinect support may come to PC, and now the company's research arm has announced the official Kinect software development kit (SDK) is on the way soon. The non-commercial pack means that enthusiast coders and academics will be able to create their own applications for Kinect, with the official statement promising: The SDK will give users.. Continue Reading »

0 comments Tagged with Kinect, Microsoft, Development, SDK.

Monday 22nd November, 2010 - 17:10 GMT

News: Developers Had a Big Say in Kinect's Features

Developers Had a Big Say in Kinect's Features

Sensor-ble

Blitz Games Studios has four Kinect titles in development and has already released The Biggest Loser: Ultimate Workout, so it's no surprise that Microsoft valued its feedback when developing the sensor's libraries. In an interview with GamesIndustry.biz, the studio's CEO Philip Oliver spoke about the collaborative process that led to new features being introduced for Kinect. Referring to.. Continue Reading »

0 comments Tagged with Microsoft, Blitz Games Studios, Kinect, Development.

Tuesday 26th October, 2010 - 18:45 BST

News: Microsoft: Kinect Support is Not Compulsory for Internal Studios

Microsoft: Kinect Support is Not Compulsory for Internal Studios

But they'd like it all the same

Just because Kinect is Microsoft's next big thing doesn't mean it's forcing its developers to add Kinect support to every game: there'll still be ample software out there for gamers who prefer buttons (and we're not talking PlayStation Move). Phil Spencer, VP of Microsoft Game Studios, set the record straight with website Gamasutra. When asked if Microsoft demanded.. Continue Reading »

2 comments Tagged with Microsoft, Kinect, Development.