News Tagged: Industry

Friday 25th November, 2011 - 10:00 GMT

News: Ubisoft: Microsoft Needs to Support Kinect Year-Round

Ubisoft: Microsoft Needs to Support Kinect Year-Round

Not just a holiday fad

Anyone who's glanced at the Kinect sales figures knows the sensor was quick out of the box, selling 8 million units in its first few months on sale, but the last update put the sensor at 10 million sold in its first year. With 80% of its lifetime sales in the first Christmas, it's clear Kinect hasn't yet achieved a solid year-round sales performance, something that worries.. Continue Reading »

0 comments Tagged with Kinect, Sales, Ubisoft, Industry.

Wednesday 16th February, 2011 - 17:55 GMT

News: Redundancies at Kinect Sports Developer Rare

Redundancies at Kinect Sports Developer Rare

Bad times

Despite the success of Kinect Sports, UK developer Rare is suffering from a round of redundancies in the studio's art department, according to Games Industry.biz. The exact number and nature of the redundancies isn't known, but a spokesperson for the company had this to say: I can confirm that a small number of employees in the art department of Rare Studios have been informed that their.. Continue Reading »

4 comments Tagged with Rare, Disappointment, Industry.

Monday 14th February, 2011 - 23:10 GMT

News: Ubisoft Owns a Huge 21% of the Marketplace on Kinect

Ubisoft Owns a Huge 21% of the Marketplace on Kinect

1 in 5 sensor sales goes to Ubi

Remember when we said Ubisoft held the third-party Kinect crown? The extent of the publisher's dominance has become clear thanks to its financial reports which show the multinational company holds a huge 21% market share on the sensor in Europe. Over in the US the company holds a slightly low 18% share, which still equates to nearly 1 in every 5 games sold belonging.. Continue Reading »

0 comments Tagged with Kinect, Ubisoft, Industry.

Monday 31st January, 2011 - 09:00 GMT

News: Kinect is the "Fastest Selling Consumer Electronics Device" Ever

Kinect is the "Fastest Selling Consumer Electronics Device" Ever

Says Microsoft, anyway

Last week we reported that strong Kinect sales helped Microsoft post record profit growth in the last quarter, but just how strong were those sales? While the 8 million Kinect sensors sold only applies to units sold to retailers, not consumers, Microsoft's chief financial officer Peter Klein gave Kinect a rather flattering label in a conference call. Kinect is the.. Continue Reading »

0 comments Tagged with Kinect, Sales, Industry.

Friday 28th January, 2011 - 13:45 GMT

News: Strong Kinect Sales Help Microsoft Post Record Profit Growth

Strong Kinect Sales Help Microsoft Post Record Profit Growth

Sensor sales see success

Microsoft recently announced its quarterly profit reports, and the launch of Kinect helped the company's entertainment division post earnings of $3.7 billion in the three month period: that's a 55% increase on the same period in the previous year. Not bad. Sales of the Xbox 360 itself were up 21% year-on-year, no doubt helped by the sleek new S consoles and bundles with.. Continue Reading »

2 comments Tagged with Microsoft, Industry, Profits.

Monday 24th January, 2011 - 17:30 GMT

News: Ubisoft Takes the Third-Party Kinect Crown

Ubisoft Takes the Third-Party Kinect Crown

But is it the best of a bad bunch?

While third-party support for Kinect may be a little slow to get going, Ubisoft has grabbed the technology with both hands and bolted away with it, selling more units on the sensor than any other third-party company. With its first three titles – the good Your Shape: Fitness Evolved, the mediocre MotionSports and the less-said-the-better Fighters Uncaged –.. Continue Reading »

0 comments Tagged with Ubisoft, Kinect, Industry.