We can't imagine why
Harry Potter and the Deathly Hallows: Part I was the first game to be branded "Better with Kinect Sensor", but it turned out to be anything but. Publisher EA seemingly agrees, as the second instalment of the game won't support Microsoft's motion-sensing add-on.
Developer EA Bright Light has switched allegiances from light to dark, implementing PlayStation Move support in Harry Potter and the Deathly Hallows: Part II.
While EA hasn't commented on why Kinect controls have been dropped from the new game, scathing critical reaction to the predecessor can't have helped matters: our Harry Potter and the Deathly Hallows: Part I review awarded the game a measly 4/10, stating:
Simply put, the Kinect controls for this mode are horrendously broken. The fault clearly lies with the game itself, which – for a reason known only to the developer – cannot effectively distinguish the actions of the player in front of it.
Perhaps missing out on a second instalment isn't such a bad thing.
User Comments
1. andyutd97 21 Apr 2011, 20:34 BST
What ... Kinect should be growing not dieing
2. sakanakami 21 Apr 2011, 21:10 BST
The Harry Potter games aren't very good to begin with, they are movie tie-ins after all.
3. ifell41 22 Apr 2011, 11:47 BST
Well, honestly I am still waiting myself for the first game that I actually enjoy playing with kinect, instead of "working my way through with kinect".
It all really has this beta feel to it, where it was sold to the world as a "sure thing"
4. davahsa 22 Apr 2011, 13:18 BST
ea didn't even add tiger woods kinect support. . . "no innovation to see here!"
5. Slapshot 23 Apr 2011, 01:58 BST
Regardless, the fact that EA has 'ditched' Kinect for the game isn't good. They have got to find a way to fit Kinect into the standard games on the market as well as Kinect exclusive titles.